Update Alpha 0.23
CRYTTER (v0.23) » Devlog
The "Cathedral" Update:
Added:
- A new Cathedral
- A new creature can appear in the Crypt
- A new wisp can appear in the Crypt
- New variants of a creature can appear
- New stealth mechanics
- New "Cursed" items
- New items and props
- New rooms
- New Artefact collection to show which ones the player has found previously
- New SFX to indicate when a lever is stuck
- New thought text for stuck levers and jumping without stamina
- A new tutorial panel at the front of the Cathedral
- A new online leaderboard
- Interaction indicators into the Cathedral
- View bobbing
- New game icon
- New splashscreen
Changed:
- Massively reduced load times
- Made several runtime optimisations
- Player spawns in different locations of the Cathedral based on if they escape or die
- Default key for rotating items in the inventory has been changed to right click
- Item slots now fade in the player inventory
- Background now blurs when in menus
- Most sounds now become muffled when behind walls
- Water drops now make different sounds based on the surface hit
- Increased volume of water drops
- Increased turning speed for a certain creature
- Decreased size of a certain creature
- Wisps now implode when their purpose is served
- Improved wisp visual effects
- Improved estimated item values
- Improved materials for many objects found around the Crypt
- Improved lever SFX
- Improved objective text in Cathedral
- Improved options menu
- Improved functionality of hover UI elements in the Cathedral
- Improved hover UI particles in the Cathedral
- Improved interactive text responsiveness
- Item and Artefact values adjusted for each floor
- Adjusted values for many items and Artefacts
- Adjusted volume and frequency of monster idle sounds
- Changed logic in one of the puzzle rooms
Fixed:
- Fixed some creature navigation issues
- Fixed a certain creature being able to kill the player through walls
- Fixed creatures suddenly snapping to new rotations when moving onto and off of slopes
- Fixed creatures not detecting player vision properly
- Fixed wisps sometimes not reaching their target
- Fixed wisps trying to "duck" under their target
- Fixed items spawning in view of the player when generated near the player's spawn position
- Fixed alters inconsistently spawning items
- Fixed some items spawning on top of other items
- Fixed items being dropped through walls and objects
- Fixed inventory sprites appearing in the corner of the screen for a frame
- Fixed estimated item values becoming 0 when exceeding 5000
- Fixed Artefact values being incorrectly calculated on lower floors
- Fixed Artefact interaction text being inconsistently sized
- Fixed the bleeding sound playing even when the player's health had recovered
- Fixed some mushrooms spawning mid-air
- Fixed a door in one of the puzzle rooms opening when the puzzle is incomplete
- Fixed strange collisions with certain objects which prevented player interaction
- Fixed player being able to crush themselves by walking into a sloped roof
- Fixed visuals for various objects
- Fixed borderless windowed mode sometimes having unintentional letterboxing
- Fixed mouse sensitivity setting not working
Files
Crytter_a0.23.zip 80 MB
57 days ago
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CRYTTER (v0.23)
A procedurally generated arcade horror game!
Status | In development |
Author | SpilledSoupProjects |
Genre | Survival |
Tags | 3D, Arcade, Dungeon Crawler, First-Person, Horror, Low-poly, Procedural Generation, Retro, Singleplayer |
Languages | English |
More posts
- Update Alpha 0.22Jul 18, 2024
- Update Alpha 0.21Jul 07, 2024
- Update Alpha 0.20Jun 23, 2024
- Update Alpha 0.19Mar 04, 2023
- Update Alpha 0.18Nov 12, 2022
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