Update Alpha 0.20


The "Progress" Update:

Added:

  • New rooms to explore in the Crypt
  • New colour palette for the Crypt
  • Colour banding dithering effect
  • A new creature can appear in the Crypt
  • Wisps can appear in the Crypt to guide the player
  • An inventory system has been added, allowing the player to see and manage what artefacts and items they have found in the Crypt
  • New examine mode to let the player examine items that can be picked up by holding the right mouse button when interacting with said items
  • New examine messages for existing items and props
  • New items and props
  • New models for some existing items and props
  • "Cathedral" lobby (currently using a temporary layout and model) which uses a separate colour palette from the Crypt and contains looted items and artefacts
  • "Ending" room within the lobby, accessible by collecting enough loot from the Crypt and escaping with it
  • Tips to read whilst in the loading screen
  • New sound effects for menus, pickups and placing
  • New ambient noise system
  • New creature AI
  • New status effect system
  • All creatures now induce panic when sighted
  • Hand icon to indicate torch and lever interactions
  • Small optimisations for walls, ceilings and floors
  • Display settings
  • Additional control settings
  • Save system
  • New logo
  • A splashscreen when loading up the game
  • A Patreon hyperlink in the pause menu alongside the new Discord one

Changed:

  • Overhauled the Crypt's level generation which now also uses specified base values to assign worth to looted items and artefacts
  • Creatures make less noise while moving
  • Creatures make noise less frequently (7s - 17s -> 20s - 120s)
  • Creatures have improved senses
  • Creatures have improved agility
  • Creatures have improved materials
  • Creatures no longer slow down before reaching their target
  • Creatures can navigate their surroundings better
  • Creatures will now wander when stuck searching
  • The trapped creature will now move around in its cell
  • Panic now induces grain and distortion effects
  • Escape doors use a new model
  • The main menu as been replaced by the "Cathedral" lobby
  • Player footstep volume decreased
  • Doors now have a random opening and closing delay to avoid audio stacking
  • Torch light up speed increased
  • Largely decreased torch flicker
  • New lighting system for wall torches
  • Increased light produced by artefacts
  • Decreased range of wall torch interaction text
  • Improvements to environmental rendering
  • Darkened wall materials
  • Improved brick generation
  • Improved text visuals
  • Adjusted loading screen text size
  • Changed examine icon
  • Changed pickup icon
  • UI and settings improvements
  • Move credits from options to the lobby
  • Updated game credits

Fixed:

  • Creatures no longer get permanently cut off from navigating to certain areas by closing a door
  • Creatures no longer attempt to walk on walls and ceilings
  • Creatures can no longer walk through stone pillars
  • Creatures can no longer see through closed doors
  • Creatures have less trouble targeting the player
  • Fixed the game fullscreening whenever the player spawns
  • Fixed certain torch braces not being interactable
  • Fixed various artefact points
  • Fixed some brick generation issues in several rooms
  • Fixed phantom bricks on lower levels
  • Fixed mushrooms spawning on objects such as pots and skulls
  • Fixed damage sound not playing when the player is instantly killed
  • Fixed sounds continuing to play in the pause menu
  • Fixed a grammatical error in an examination message
  • A couple of issues with the custom cursor have been resolved

Removed:

  • Main menu
  • Old score system
  • Colliders on floor bricks

Files

Crytter_a0.20.zip 56 MB
96 days ago

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